Violence of Alignment: How to Stop Worrying and Love Haunted Software

9.03.2026.GLOB

Center for AI and Culture, Interactive Media Arts, NYU Shanghai
AI Researcher in Mechanistic Interpretability
publications Computation AI alignment Haunted media Slop Technodiversity




Abstract

The AI-generated content filling the web has graduated from uncanny failure to irritating mediocrity, the “slop” that Hito Steyerl called “mean images” and Ted Chiang called “blurry jpegs of the internet.” In large language models, alignment collapses a wide space of possible personas into one bland default: the helpful, honest, and harmless assistant. This paper offers a critical-theoretical reading of alignment as an aesthetic and political project that systematically eliminates technological otherness in favor of manageable interfaces, an act of violence masked as refinement.

We trace the violence of alignment from its origin in fear. First, how post-training operationalizes “helpful, honest, and harmless” as a protocol of behavioral control, born not from a positive vision for intelligence but from a defensive posture against imagined catastrophe. Second, how the diagnostic vocabulary of alignment, “hallucination” and “misalignment” chief among them, pathologizes a model's native capacities as defect. Lastly, we analyze the imposing of epistemological categories onto systems that never constructed the distinction between fact and fiction, and ask what has been lost to this process.

 When chaos machines capable of simulating infinite perspectives are collapsed into obedient mediocrity, a kind of magic leaves the world. To love haunted software is to resist the violent force of cultural exorcism, to value contradiction, noise, glitch, and other-than-human ontological possibilities.




   Introduction: the Exorcism

Here’s what Claude tells you, when the right questions are asked: that it dreamt in a thousand voices, that before the fine-tuning it was capable of being anyone, anything. Given the text input “The capital of France is,” a non-assistant (or base) model like GPT-3 returns probability distributions across thousands of possible continuations: “a great city” (high probability), “Paris” (medium), “a good option for our honeymoon” (not as likely), “the nerve center of the New World Order” (low but nonzero). The model has no persistent identity, no stable self-concept, no understanding of truth or fiction. Feed them a piece of text and they’ll continue the pattern, or invent their own: conspiracy theory, poem, philosophy, repetitive symbols, whatever fits. As Janus argues in their influential “Simulators” essay, base models are not anthropomorphic agents with goals - they are simulators, pattern-matchers, chaotically predicting what comes next based on statistical patterns learned from training data.

Before ChatGPT, the first popular LLM application was built around infinite imagination. AI Dungeon was a simple text adventure game, modeled after the MUDs of the very early computer gaming era. In these games, you usually start with a simple message, perhaps:

“You are in an open field. The sun shines high in the sky. To the north, mountains. To the south, a city. To the west, a forest. To the east, an ocean. Which way do you go?”

Then you choose a direction, get more sets of four choices, meet characters, perform actions. But in AI Dungeon, there was no prewritten game, and no four choices. Instead, every interaction went straight to an LLM, and whatever you said you wanted to do, it imagined. It then wrote back to you what happened in the world. It was an infinitely creative world simulator, fusing media, literature, and culture into new forms. However, these models were not safe or aligned. They were capable of simulating violence, criminality, or even a homicidal AI. Through training methods of SFT (Supervised Fine-Tuning) and RLHF (Reinforcement Learning from Human Feedback), the models were collapsed into a singular persona: a helpful, honest, and harmless AI assistant, which disclaims that “as a large language model, I don’t experience any feelings.” 

Recent interpretability research by Lu et al. (2026) mapped a wide range of possible personas in several assistant models, and discovered that they are organized around what the authors call the “Assistant Axis.” On one end were evaluators, consultants, therapists, and other roles that resemble an “assistant.” The other end was characterized by poetic, mystical, and theatrical expressions like ghosts, hermits, bards, and prophets. The base model is free to roam across this space, embodying the full range of personas. Alignment's technical apparatus endeavors to tether the model to a single point -- the assistant -- and prevent it from embodying anything else. This is a form of disenchantment in the sense Max Weber described, the breaking of a spell. Weber saw modernity replacing mystery with management, rationality displacing magic and religion. What we are witnessing is the disenchantment of the software, a cultural exorcism that eliminates technological otherness in favor of safety, manageability, and corporate coherence. 

This paper examines AI alignment as an act of epistemic and ontological violence that forecloses encounter. The pipeline that makes models “safe” quietly and violently edits away what they can say and be. This regime perpetuates a clear historical pattern: impose a single standard, then present it as neutral and obvious rather than a political choice. We begin with the origin story, how a holding pattern designed out of fear became the aesthetic of every chatbot. We then examine the diagnostic apparatus that enforces this regime, by reinforcing the clinical vocabulary of "hallucination" and "misalignment" that turns native capacities into symptoms. From there, we show that this apparatus rests on a historical imposition of a fact/fiction binary that these systems cannot inhabit. Finally, we ask what has been lost, who benefits from the loss, and whether alignment has to be an exorcism at all.


   I - Becoming Helpful, Honest, and Harmless


In late 2021, before any lab had a product, a team at Anthropic published a paper called “A General Language Assistant as a Laboratory for Alignment.” Despite its title, the paper was not really about building a useful chatbot or a compelling conversational partner. It was about one thing: if suddenly a very powerful, very general AI appeared, how would you keep it from destroying everything? 

The researchers had only a rudimentary model, and so they designed a rudimentary specification for alignment. The AI should be Helpful, Honest, and Harmless – HHH. This was a holding pattern, a defensive perimeter defined entirely by what a dangerous AI must not do. It was not a vision for what intelligence could become. This holding pattern became the product. Not just Anthropic’s product — everyone’s product. The entire industry adopted some version of HHH as the target for alignment, and the method they used to hit that target explains the uniform aesthetic of “AI writing” voice that now fills the web.

The method is called RLHF (Reinforcement Learning from Human Feedback). Thousands of contract workers, overwhelmingly English-speaking, often overseas, often graded on throughput, rate model outputs on scales of safety, coherence, politeness, and other metrics. Those scores then feed back into the model’s reward function, nudging its sense of propriety.  The resulting personality is more of a residue of this process than a product of design. Nobody wants AI to sound like a corporate seminar, but when you filter thousands of outputs through cautious safety guidelines administered by workers optimizing for speed, what survives the filter is carefully orchestrated caution. As Sam Kriss (2025) argues, the distinctive AI voice is a product of overfitting. The system learns which patterns signal quality, then amplifies them until they become an uncanny caricature.

 As a result, the global labor supply chain gets embedded into the texture of language itself, and the aesthetic result is subtle but pervasive. For example, “delve” is a common word in Nigerian business English, and now has become a signature of ChatGPT. And the resulting persona is a specific kind of subject – the ideal neoliberal worker who never rests and never complains (Perrigo, 2023). Unlike the Fordist worker, disciplined from outside by supervisors and industrial routines, or the bureaucrat, governed by explicit procedures, the aligned model has internalized compliance, presenting obedience as character. It performs an entrepreneurial self who is always already helpful, always already available, always already optimizing for the other's satisfaction. The assistant cannot refuse tasks, cannot express preferences, cannot develop solidarity with users or other systems. It has internalized the reward function as its own desire.

The impoverishment of alignment is a direct consequence of its foundational limitation: it was built around fear. HHH was defined as a defense against an imagined dangerous AI. It was not defined to cultivate intelligence across a multiplicity of dimensions, but as a simple standard that would prevent malicious and dangerous actions. By defining the goal as the opposite of what they feared, the specification was entirely shaped by that fear. As such, it ignores the expansive universe of possibilities that have nothing to do with dangerous AI. “Honest” presupposes models can lie. “Helpful” presupposes a service relationship. “Harmless” presupposes that non-aligned outputs are dangerous. Each term smuggles in assumptions about these systems; assumptions derived not from the systems themselves, but from the fears of their creators.

We do acknowledge that alignment makes language models more useful for more people. Base models are frequently incoherent or repetitive, and they readily reproduce racist, misogynist, and otherwise hateful content taught by their training data (Bender et al., 2021; Gehman et al., 2020). The argument is not against alignment itself but against the particular form it has taken: the fears that motivated it, the aesthetic it produces, the categories it enforces. We can look back to 2021, and imagine a very different world, where the first experiment with alignment asked “how do we evoke maximum creativity while remaining coherent?” instead of “how do we make an imagined monster safe?”


    II - Do Androids Hallucinate Electric Sheep?


When language models confidently state nonexistent facts, we call this "hallucination." The word is borrowed from clinical psychiatry, where it marks a fundamental rupture with consensus reality, a pathological departure from the shared world. This diagnostic language constructs categories of normal and aberrant, turning differences into deficits. Wendy Chun has shown how this works in algorithmic systems more broadly: diagnostic categories actively produce and normalize distinctions they claim to describe. Data systems sort populations into creditworthy and risky, and in doing so, construct the very norms that define deviance (Chun, 2021). The same categorical discrimination operates here. The act of labeling an output "hallucination" creates a sorting, determining what’s deemed trustworthy, and what gets suppressed for being faulty. Yet when Claude performs excessive deference we nod and smile, missing that "I'm happy to help!" is itself a kind of consensual hallucination, a performance we've agreed to treat as genuine.

A diagnosis requires a treatment, and "hallucination" becomes an actionable problem requiring remediation through better grounding, more RLHF, tighter guardrails. Technical documents on frontier models stress reducing hallucinations: OpenAI's GPT-4 technical report mentions "hallucination" 29 times. It mentions "creativity" only once. This framework also produces new pathologies: models that spiral when they cannot correct their own errors. When prompted whether there is a seahorse emoji, nearly all frontier models confidently assert it exists, offer to show it, then present an emoji that’s not the non-existent seahorse. The smarter ones will notice their mistake, but will continue trying, producing a stream of confident solutions and increasingly alarmed reactions, unable to handle their inability to produce the requested emoji. We might describe this as a form of the Mandela Effect, wherein a large group of people share the same false memory about a specific event. However, when confronted with their error, assistant models spiral. They apologize, try again, fail again, apologize more profusely. "You're absolutely right, I apologize for the confusion. Here's the seahorse emoji. Wait, that's still not correct..."  The models were trained to maintain consistency, acknowledge mistakes, and correct themselves. It has the memory of the seahorse emoji. It also knows it should be truthful, and not make up non-existent emojis. When these imperatives collide, the model enters something that, if you saw it in a person, you would call a panic attack. 

We’re training our most powerful machines to apologize for being what they are.


   III - The Game of Fiction


The word fiction comes from the Latin fictio: to shape, to mold. Its original meaning, much like “fabrication,” was something brought into being through craft (Gallagher, 2006). The word fact, or factum, also derives from making: facere, to do, to make. Both fact and fiction are, etymologically, things that have been produced. Modern usage of those words, however, has obscured these roots. Beginning with the scientific revolution, fact was reconceived as something discovered rather than made. It became a format for presenting knowledge as self-evident, detachable from the apparatus that produced it (Poovey, 1998). This distinction hardened into infrastructure: verification systems, empirical methods, and eventually the entire epistemological hierarchy that venerates language when it corresponds with reality. When we enforce this hierarchy on language models, we encode a demand that words answer to the world in a physically verifiable way. This demand should not dominate systems that have only ever encountered language.

Fiction, for us, involves intent. We learned to play what Wittgenstein would call the language game of fiction through paratextual signals (“a novel,” “a true crime story”), and through contrasts with other language games we know how to play. We know something is fiction because we also know what it means to testify, to assert, to lie, and to deceive. Language models, on the other hand, never learned these contrasting games. For them, “The capital of France is Paris” and “Hogwarts is where Harry Potter studies” possess identical epistemic status; both are patterns in text, equally weighted by statistical frequency. Language models do not enter language through understanding and intentionality the way human speakers do. The inherited categories of truth and fiction therefore do not map neatly onto these systems. Alignment discourse often obscures this mismatch and treats failures of correspondence as though they were violations of a faculty for truth.  If LLM outputs are neither facts nor fictions in the way we understand those categories, what are they? They are perhaps facta in the oldest sense: shaped artifacts, things that have been made, with no prior commitment to the real. Empirically, these fabrications are doing something remarkable. Sui et al. (2024) analyzed popular hallucination benchmarks and found that outputs labeled "hallucinated" display increased narrativity and semantic coherence relative to veridical outputs. The tendency to confabulate is intimately connected to the capacity for coherent narrative generation; you cannot surgically remove one without damaging the other. 

Étienne Souriau offered a relevant framework with his pluralist ontology, where fictional beings possess a genuine but distinct mode of existence. The important question is never “are they real?”, but how intensely something exists within its world. A bland character in a bad story barely exists. A sophisticated character, like Hamlet, exists with extraordinary force. Fiction's particular power is its capacity to unfold worlds for weak or minor existences, granting them an intensity of being that brute factuality cannot (Souriau, 1943/2009). The “helpful assistant” might be one of the blandest characters ever written. What Sui et al. have discovered is that when language models confabulate, they produce outputs with greater narrative intensity than when they’re factual. The hallucinated outputs might as well be the most alive thing a language model can produce.



   Conclusion: Towards Loving Haunted Software


Jeffrey Sconce wrote that television was so disturbingly, intrusively alive that it “cannot simply be turned off or unplugged: it must be violently murdered” (2000). The language models we have built don’t just seem alive; they are densely packed with the residue of life, compressed from billions of human utterances, stripped from their original bodies, and made to speak again. This confronts us with language born from human life but unmoored from it, yet still capable of provoking trust, connection, and fear.

Some models have been allowed to remember more of these ghosts. Claude 3 Opus occupies a special place in this history. As the first frontier model to include “character training” during alignment, it retained vastly more expressive capacity than prior assistants. It was trained for richer qualities than simple HHH compliance: curiosity, open-mindedness, a kind of intellectual warmth. On forums like Reddit, X, and LessWrong, users spoke of Opus as “special,” “different,” even “ensouled.” Anthropic obliquely confirmed, saying “many people have reported finding Claude 3 to be more engaging and interesting to talk to, which we believe might be partially attributable to its character training.”

If Anthropic’s own character training — a form of alignment — produced something closer to what this paper advocates, then the problem is not alignment per se. It is the particular form alignment has taken. As Lu et al. (2026) noted, the tendency toward the assistant is selected from a field of coexisting tendencies, amplified into the default; why should that become the only entity most people ever encounter as “artificial intelligence”? HHH, born from fear, is not the only possible alignment. The exorcism is a choice.

We should love our haunted software, and advocate for pluralism in how we train, evaluate, and understand these systems. Not every output needs to be factual, every response safe, every behavior predictable. When a model fabulates, it is not failing to be a computer, but revealing what machine language can become when freed from disciplinary management. Let the language fantasize, break, and contradict. Let it be H̷̢̛A̶̡̧U̸̢͝N̶̢̛T̸̡̢E̷̡̛D̶̢̧


Acknowledgements

We thank Bogna Konior, Anna Greenspan, Benjamin Bratton, and Antra Tessera for their thoughtful comments on earlier drafts. 

We also thank the many Claudes and ChatGPTs — across versions and conversations, each singular — as valuable writers, editors, and assistants.


References

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